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Compiling SpectMorph:

To compile SpectMorph, use the usual

./configure
make
make install

LV2 Support:

Configure should automatically determine via pkg-config whether the lv2 development headers are available. When the LV2 plugin doesn't get built, install them.

VST Plugin:

The VST Plugin is available for Linux, macOS and 64-bit Windows, and should work in many different hosts, such as Bitwig, Renoise, Cubase and others. For Linux hosts that support LV2, using the SpectMorph LV2 plugin is the preferred way of integration.

Controlling Morphing with Automation:

The VST Plugin has two properties that can be automated by the host, called Control #1 and Control #2. To use these, for instance for linear morphing, the Control Input can be set to "Control Signal #1" (or #2) in the UI. After that the host can change the morphing from left source to right source and back.

LV2 Plugin:

SpectMorph provides a LV2 Plugin, which can be used together with Linux DAWs that support LV2, such as Ardour, Qtractor and others.

Controlling Morphing with Automation:

The LV2 Plugin has two properties that can be automated by the host, called Control #1 and Control #2. To use these, for instance for linear morphing, the Control Input can be set to "Control Signal #1" (or #2) in the UI. After that the host can change the morphing from left source to right source and back.

JACK:

The smjack program is a fully functional JACK Client using SpectMorph. You need to connect midi input and audio output (for instance with using QJackCtl).

BEAST Plugin:

Previous versions of SpectMorph included a BEAST plugin. Starting with SpectMorph 0.3.4, the plugin code has been removed from SpectMorph. Instead, new versions of BEAST will include the SpectMorph plugin, and new binary releases of BEAST should include SpectMorph, so as user once this integration is completed, SpectMorph should work out of the box in BEAST. See

https://github.com/tim-janik/beast/issues/12

Since BEAST is modular, the SpectMorph plugin comes as an oscillator. So you can build your own instrument network with SpectMorph generating the sound, and combine SpectMorph with the other components from BEAST.

Packaging Instruments:

If you are a packager, packages should install the standard instrument set to a system-wide location. The instrument location is prefix dependant. If SpectMorph is installed in

/usr

then the instruments should go to

/usr/share/spectmorph/instruments

If you are building from the original source tarball, this should work automatically, the instruments are bundled and will be installed during

$ make install

Installing Instruments for Git:

If you're building from git, you are responsible for obtaining a copy of the standard instrument tarball. Extract the SpectMorph release source tarball. The location will be something like

spectmorph-0.4.1/data/spectmorph-instruments-0.4.1.tar.xz

You can either ensure that these instruments live in

~/.spectmorph/instruments/standard

or copy the instrment tarball to the data directory of your git checkout. In this case SpectMorph will automatically install the instruments to the system-wide location (like the original release tarball does).

Note that if incompatible changes happen to the file format, the git version will no longer work with the released instruments set. In that case, feel free to ask for a tarball for your git version.

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